For years, PS3 emulation was the thing everyone wanted, but nobody really expected to be getting to the ‘solved ‘complete’ stage anytime soon. The Cell architecture is a weird beast, and the PS3 library is absolutely stacked with edge cases, strange peripherals, and games that don’t play nice unless the stars align.
Now, though, it appears the RPCS3 devs are sounding more confident than ever.
In a new update shared on February 15, 2026, the team behind RPCS3 said the emulator is “closer than ever” to having all PlayStation 3 games not only boot, but reach ‘Ingame’ status. If you’re not familiar, this is the compatibility tier where titles make it past menus and actually enter gameplay, even if they’re still glitchy or run like treacle.
RPCS3 is closer than ever to having all PS3 games not only boot, but reach Ingame status!
— RPCS3 (@rpcs3) February 15, 2026
After moving all the SingStar games out of the Intro compatibility status, we went from 101 to 62 games classified as Intro.
Of the remaining 62, 46 are PlayStation Move games.
The big win here is that RPCS3’s ‘Intro’ pile has been cut down hard. After moving the SingStar games out of Intro, the project went from 101 to 62 titles stuck in that annoying boots, shows an image, but doesn’t really let you play limbo. Of those remaining 62, 46 are PlayStation Move games, which tells you exactly where the biggest issue is hiding.
Yes, this is a milestone about getting games in-game, not necessarily perfectly playable, but it’s still huge progress. RPCS3’s own tracking shows roughly three-quarters of the PS3 library is now ‘Playable’, with another large chunk sitting in ‘Ingame’, meaning the overwhelming majority of titles will at least get you into the action.
So, what actually pushed things forward? A bunch of SingStar titles graduated thanks to newly added direct-access USB microphone support plus video decoding fixes, and the emulator has seen a noticeable wave of games moving into better categories recently.
All in all, if you’ve got a PS3 backlog you’ve been dying to revisit on PC, we’re rapidly approaching the point where you won’t even need to check compatibility, with motion-control oddities being the last stubborn hurdle.